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// JS is for dynamically creating and moving the birds across the screen.
// The actual bird flapping and flight wave is CSS animation.
// Adjust these options here to customize the scene.
let options = {
delay: 500,
speedRange: [2, 5],
angleRange: [-30, 30],
sizeRange: [15, 30],
};
let bird = document.createElement('span');
bird.className = 'bird';
let particles = [];
let length = 12;
let isLeave = false;
init();
function init() {
for (let i = 0; i < length; i++) {
let particle = initParticle();
particle.move();
particles.push(particle);
}
}
function initPos() {
var top = $('.d1').offset().top + 50;
var bottom = $('.d1').height() / 1.8 + top;
return [rand(50, window.innerWidth / 2), rand(top, bottom)];
}
function initParticle() {
let newBird = bird.cloneNode();
const size = rand(options.sizeRange[0], options.sizeRange[1]);
newBird.style.width = size + 'px';
newBird.style.height = size / 5 + 'px';
document.querySelector('.animate-bg').appendChild(newBird);
let pos = initPos();
return new Particle(newBird, {
speed: rand(options.speedRange[0], options.speedRange[1]),
angle: rand(options.angleRange[0], options.angleRange[1]),
pos: pos,
});
}
window.requestAnimationFrame(draw);
function draw() {
particles.forEach((particle, i, arr) => {
if (particle.element.style.display == 'none') {
particle.element.style.display = 'inline-block';
particle.pos = initPos();
}
if (particle.pos[0] > window.innerWidth || particle.pos[1] > window.innerHeight || particle.pos[0] < 0 - window.innerWidth || particle.pos[1] < 0 - window.innerHeight) {
particle.element.style.display = 'none';
} else {
particle.move();
}
});
window.requestAnimationFrame(draw);
}
function Particle(element, options) {
this.size = 1;
this.speed = 1;
this.angle = 90;
this.pos = [0, 0];
this.element = element;
this.constructor = function (options) {
for (let i in options) {
this[i] = options[i];
}
};
this.move = function () {
var radians = (this.angle * Math.PI) / 180;
this.pos[0] += Math.cos(radians) * this.speed;
this.pos[1] += Math.sin(radians) * this.speed;
// console.log(this.pos)
this.draw();
};
this.draw = function () {
this.element.style.left = this.pos[0] + 'px';
this.element.style.top = this.pos[1] + 'px';
};
this.constructor(options);
}
function rand(min, max) {
return Math.random() * (max - min) + min;
}