mirror of https://github.com/flucont/btcloud.git
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
101 lines
2.4 KiB
101 lines
2.4 KiB
// JS is for dynamically creating and moving the birds across the screen.
|
|
// The actual bird flapping and flight wave is CSS animation.
|
|
|
|
// Adjust these options here to customize the scene.
|
|
let options = {
|
|
delay: 500,
|
|
speedRange: [2, 5],
|
|
angleRange: [-30, 30],
|
|
sizeRange: [15, 30],
|
|
};
|
|
|
|
let bird = document.createElement('span');
|
|
bird.className = 'bird';
|
|
let particles = [];
|
|
let length = 12;
|
|
let isLeave = false;
|
|
|
|
init();
|
|
|
|
function init() {
|
|
for (let i = 0; i < length; i++) {
|
|
let particle = initParticle();
|
|
particle.move();
|
|
particles.push(particle);
|
|
}
|
|
}
|
|
|
|
function initPos() {
|
|
var top = $('.d1').offset().top + 50;
|
|
var bottom = $('.d1').height() / 1.8 + top;
|
|
return [rand(50, window.innerWidth / 2), rand(top, bottom)];
|
|
}
|
|
|
|
function initParticle() {
|
|
let newBird = bird.cloneNode();
|
|
const size = rand(options.sizeRange[0], options.sizeRange[1]);
|
|
newBird.style.width = size + 'px';
|
|
newBird.style.height = size / 5 + 'px';
|
|
|
|
document.querySelector('.animate-bg').appendChild(newBird);
|
|
|
|
let pos = initPos();
|
|
|
|
return new Particle(newBird, {
|
|
speed: rand(options.speedRange[0], options.speedRange[1]),
|
|
angle: rand(options.angleRange[0], options.angleRange[1]),
|
|
pos: pos,
|
|
});
|
|
}
|
|
|
|
window.requestAnimationFrame(draw);
|
|
|
|
function draw() {
|
|
particles.forEach((particle, i, arr) => {
|
|
if (particle.element.style.display == 'none') {
|
|
particle.element.style.display = 'inline-block';
|
|
particle.pos = initPos();
|
|
}
|
|
|
|
if (particle.pos[0] > window.innerWidth || particle.pos[1] > window.innerHeight || particle.pos[0] < 0 - window.innerWidth || particle.pos[1] < 0 - window.innerHeight) {
|
|
particle.element.style.display = 'none';
|
|
} else {
|
|
particle.move();
|
|
}
|
|
});
|
|
|
|
window.requestAnimationFrame(draw);
|
|
}
|
|
|
|
function Particle(element, options) {
|
|
this.size = 1;
|
|
this.speed = 1;
|
|
this.angle = 90;
|
|
this.pos = [0, 0];
|
|
this.element = element;
|
|
|
|
this.constructor = function (options) {
|
|
for (let i in options) {
|
|
this[i] = options[i];
|
|
}
|
|
};
|
|
|
|
this.move = function () {
|
|
var radians = (this.angle * Math.PI) / 180;
|
|
this.pos[0] += Math.cos(radians) * this.speed;
|
|
this.pos[1] += Math.sin(radians) * this.speed;
|
|
// console.log(this.pos)
|
|
this.draw();
|
|
};
|
|
|
|
this.draw = function () {
|
|
this.element.style.left = this.pos[0] + 'px';
|
|
this.element.style.top = this.pos[1] + 'px';
|
|
};
|
|
|
|
this.constructor(options);
|
|
}
|
|
|
|
function rand(min, max) {
|
|
return Math.random() * (max - min) + min;
|
|
}
|